ABOUT JEREMY D. MOHLER
Jeremy D. Mohler is an illustrator who has been producing artwork and managing creative projects for over a decade. He has done work for Upper Deck Entertainment, Platinum Studios, Pearson Educational Group, Archaia Comics, and many more.

Jeremy started Outland Entertainment in 2008 to promote The World of Baeg Tobar. Since then, Outland has evolved into a diverse company that offers creative services, a gallery, and a home for multiple online publications.

WEBSITE
www.jeremymohler.com

INTERVIEW
The following is an interview conducted between Outland Collective (OC) and the featured artist in March 2012.

OC. Did you attend college? If so, where did you go?
JM. Yes, I attended both the Kansas City Art Institute, where I got my BFA in Illustration/Design and I went to the Joe Kubert School of Cartoon and Graphic Art for two years where I studied sequential art.

OC. Where or what do you draw inspiration from?
JM. I actually draw inspiration from a lot of different place, comics, novels, movies, and landscape photography. I am also inspired by a lot of different artists, those involved in the Collective here, for one, but other examples include Frank Frazetta, Barry Windsor-Smith, Charles Vess, Art Adams, Moebius (Jean Giraud), and many others.

OC. What projects are you working on currently? Where can we find it?
JM. I’m working on a variety of projects that I hope will be coming out this year. You can see the majority of them over at the Outland Entertainment site. There, you can find all the personal projects I’m involved in. In terms of professional projects, I’m hip-deep in managing the artwork for the Colorado Museum of History that’ll be going up this spring in Denver. I’ve also got my fingers in a few other odds and ends, but those are the big ones.

OC. Is there a particular piece of artwork you are especially proud of?
JM. I’m actually rather proud of the most recent work I did for a personal project called Haven. I have no idea when I’m going to get around to doing the actual graphic novel, but you can see the artwork I generated for the prelude over here.